/* computer.css — ekran ustawien nowej gry z komputerem, wskaznik namyslu silnika */

/* [hidden] ma w UA-stylesheet nizszy priorytet niz nasze .play-layout{display:grid};
   bez tej reguly przelaczanie faz (setup <-> gra) by nie dzialalo. */
.setup-layout[hidden],
.play-layout[hidden] { display: none; }

.setup-layout {
  display: flex;
  justify-content: center;
  padding: var(--sp-2) 0;
}

.setup-card {
  width: 100%;
  max-width: 640px;
}

.setup-title { font-size: 20px; margin-bottom: var(--sp-4); }
.setup-subtitle {
  font-size: 13px;
  text-transform: uppercase;
  letter-spacing: .08em;
  color: var(--text-dim);
  margin: var(--sp-5) 0 var(--sp-3);
}

/* ---- siatka poziomow ---- */
.level-grid {
  display: grid;
  grid-template-columns: repeat(auto-fill, minmax(230px, 1fr));
  gap: var(--sp-2);
}

.level-card {
  appearance: none;
  text-align: left;
  display: flex;
  flex-direction: column;
  gap: 3px;
  padding: 10px 12px;
  background: var(--bg-sunken);
  border: 1px solid var(--border);
  border-radius: var(--radius);
  cursor: pointer;
  transition: border-color .15s var(--ease), background .15s var(--ease);
}
.level-card:hover { border-color: var(--accent); }
.level-card.is-selected {
  border-color: var(--accent);
  background: color-mix(in srgb, var(--accent) 14%, var(--bg-sunken));
}

.level-card-head {
  display: flex;
  align-items: baseline;
  justify-content: space-between;
  gap: var(--sp-2);
}
.level-card-name { font-weight: 650; font-size: 15px; }
.level-card-elo {
  font-family: var(--font-mono);
  font-size: 12px;
  color: var(--accent-strong);
  flex: 0 0 auto;
}
.level-card-desc { font-size: 12.5px; color: var(--text-dim); line-height: 1.4; }

/* ---- wybor koloru ---- */
.color-choice {
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  gap: var(--sp-2);
}
.color-btn {
  appearance: none;
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
  padding: 10px;
  background: var(--bg-sunken);
  border: 1px solid var(--border);
  border-radius: var(--radius);
  cursor: pointer;
  font-size: 14px;
  font-weight: 550;
  color: var(--text);
}
.color-btn:hover { border-color: var(--accent); }
.color-btn.is-selected { border-color: var(--accent); background: color-mix(in srgb, var(--accent) 14%, var(--bg-sunken)); }

.color-swatch {
  width: 16px; height: 16px;
  border-radius: 50%;
  flex: 0 0 auto;
  border: 1.5px solid var(--pc-white-edge);
}
.color-swatch--w { background: var(--pc-white-fill); }
.color-swatch--b { background: var(--pc-black-fill); border-color: var(--pc-black-edge); }
.color-swatch--random { background: linear-gradient(135deg, var(--pc-white-fill) 50%, var(--pc-black-fill) 50%); }

.btn-start {
  width: 100%;
  margin-top: var(--sp-5);
  padding: 12px;
  font-size: 15px;
}
.btn-start:disabled { opacity: .55; cursor: wait; }

.engine-status {
  margin: var(--sp-2) 0 0;
  text-align: center;
  font-size: 12.5px;
  color: var(--text-dim);
  min-height: 1.4em;
}
.engine-status.is-error { color: var(--danger); }
/* delikatne oddychanie zamiast generycznego spinnera — tylko w trakcie
   wczytywania (ma tresc, nie jest bledem); znika automatycznie gdy JS
   czysci tekst po sukcesie albo dokleja .is-error */
.engine-status:not(:empty):not(.is-error) { animation: status-pulse 1.4s ease-in-out infinite; }
@keyframes status-pulse {
  0%, 100% { opacity: 1; }
  50% { opacity: .55; }
}

/* ---- wskaznik namyslu komputera ---- */
/* [hidden] ma ta sama specyficznosc co .thinking-dots{display} — bez tej
   reguly wygrywalby nasz display:inline-flex i kropki byly widoczne zawsze. */
.thinking-dots[hidden] { display: none; }
.thinking-dots {
  display: inline-flex;
  gap: 3px;
  align-items: center;
  margin-right: auto;
}
.thinking-dots span {
  width: 5px; height: 5px;
  border-radius: 50%;
  background: var(--accent);
  animation: think-bounce 1.1s infinite ease-in-out;
}
.thinking-dots span:nth-child(2) { animation-delay: .15s; }
.thinking-dots span:nth-child(3) { animation-delay: .3s; }

@keyframes think-bounce {
  0%, 60%, 100% { opacity: .25; transform: translateY(0); }
  30% { opacity: 1; transform: translateY(-2px); }
}

/* strip graczy w trybie vs-komputer uklada elementy: nazwa, kropki namyslu, spacer, material */
#view-computer .player-strip { gap: var(--sp-2); }
#view-computer .captured { margin-left: auto; }

@media (max-width: 480px) {
  /* minmax(0,1fr): tresc karty nie moze rozpychac kolumny poza viewport */
  .level-grid { grid-template-columns: minmax(0, 1fr) minmax(0, 1fr); }
  .level-card { min-width: 0; }
  .level-card-head { flex-wrap: wrap; }
  .level-card-desc { display: none; }
}

@media (max-width: 360px) {
  .level-grid { grid-template-columns: minmax(0, 1fr); }
}
